The trick to a good gml experience is to have the code text be quite a bit larger than the text in the surrounding UI - that way it stands out as the focus of your attention. However, you will now find that text when coding is way too tiny. If things still are too cluttery, or if things got too small to comfortably read, just play with the DPI value until you find your sweetspot. Is it easy to make games pause in GMS 2 (Example: A simple Drag and Drop icon) 2) In GM Studio 1.4.It required a lot of tricky code to make HTML 5 games automatically adjust to fullscreen. GMS2 should now feel just as open and non-claustrophobic as GMS1 ever did. Go to 'Preferences > General Settings' and check the 'Enable DPI Overide' box, then set Raw DPI value to 100 and hit apply. GMS2 looks great in 1080p with just minor tweaking. On a 1080p monitor the UI is terrible, not friendly and evil That is the only reason I went back to using 1.4 sadly :( this^^ PaulFoster eredeti hozzászólása:GMS2 is very good, however if (like me) you use a 1080p monitor then no, the new "workspace" is god-awful on a 1080p monitor and really is superb on a 4k one. Grzicic 1 or 2 players (local co-op or local versus) - v1.2.2 (Released September 14. If you are interested in doing 3D development, there are better engines out there. View, compare, and download gamemaker: studio 1.4 at SourceForge. Compared to GMS 1. There is a free version with some limitations from YYG website, that you can use to get a feel for the software and if it will suit your needs before commiting to purchasing it. Windows To download a beta for Mac Gamemaker: Studio 1.4 Version 1.4 is a no longer receiving updates from the. GMS 2 auto saves everything, so nothing gets lost. If you are looking into mobile development or other platforms, there is a higher cost of entry, and you should really work with it before jumpin in. I have greatly enjoyed both GMS 1.4 and 2, and if you are a new/newer developer working on primarily 2D games for Windows, it is a great tool. 2) In GM Studio 1.4.It required a lot of tricky code to make HTML 5 games automatically adjust to fullscreen. Hence, no more GMS 1.4 on the storefront. GMS 1.4 still exists and works, of course, for those that have it and are not concerned that it is a "dead" version.Īll efforts from the developers are going towards improving and supporting GMS 2, so that is the platform that it makes sense that the developers would be willing to sell. Otherise, they would be selling software that doesn't get support from the developers, and that is not a preferred scenario for anyone. GameMaker Studio 1.4 is no longer supported by the developers, so they removed it from sale.
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